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DESIGNER: OPEN WORLD EVENTS

  • Owned and refined 12 open world events, bringing some to near shippable quality. 

  • Built prototypes and iterations of events reviewed by heads of development to shape open world design. 

  • Managed tight 3–4 week production cycles with cross-department coordination.

2

LEAD DESIGNER

  • Created 2D layouts and blockmesh for the Village level, guiding its environment and gameplay.

  • Designed all mechanics and systems.

  • Designed and implemented scripted events.

DESIGNER/PRODUCER

  • Created cutscenes within Unity's timeline editor.

  • Created milestones, macro and micro schedules, and weekly sprint reports for project using JIRA.

  • Reorganized production processes and pipelines, saving teams 8 hours of dev time per week.

3

LEAD PRODUCER

  • Produced for a 32-person team remotely for a game that received 50k downloads and won the best
    VR category at the Mumbai International Film Festival.

  • Improved pipelines and bridged workflows to speed up feature development and improve quality.

  • Coached leads in analysis, project management, and organization, boosting task completion speed by 42%.

4

All Projects

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